Finally I have some good news on the Idlemon Arena front!
I finished all 60 Idlemon that will be in the base game, at least on the actors and classes. Still have to port over the stats and enemies of the last 11 newest Idlemon into the enemies so they are able to be fought and captured. I also added EVERY ultimate that each Idlemon has. This was no easy task. Each Idlemon has a unique ultimate and this was rather time consuming, but I am pleased with the results. Also I added the games first S, SS and SSS ranked mon. I’m actually working on deploying this game to itch now so I can Iframe it to L8 knight gaming. I’m going to list off all the new stuff that was added here:
- four new maps to adventure through at the crystals.
- four new arenas to test your strength at.
- all 60 idlemon completed, including ultimates.
- new battle feature, dtb. Now you will see in the top right corner the order in which the turn will take place.
- Barrier system. Some Idlemon will have moves that generate a barrier, which is additional hp on top of their normal hp bar. This includes many options for so much more strategy!
- lifesteal revamp. Instead of just using Hp drain from rpg maker I now use yanflys plugin for lifesteal. This allows me to add not only passive lifesteal, but I can have mp lifesteal, and also do both on just one move! So many cool moves coming up. 🙂
- Multielement system. By default in rpgmaker the element system only allows attacks to use a single element. With the yanfly multielement system I can now set a move to have multiple elements on it. When calculating with resistance it uses the average % of resistance.
- Added hidden features that I’m obviously not going to explain right here. 😛
Thanks all for playing and following the demo. I really think that if I keep striving I can make this game really amazing!